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This is concept piece for a 3D game we were working on at Castaway. At this level it looked sort of like an animated chessboard, but would 'zoom in' when pieces were in conflict for a battle mode. That game play would take place on a terrain dictated by the color and location of the square. It might consist of broken ground and ruins or a frozen ice cave.
This is a closer look at part of the animating strategy board.
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This is the Game Board animation, greatly accelerated:
The in game motion is much slower so as to not distract from the game play and to mark a slower time ratio.